Minecraft Bedrock Demo
I created a framework for a Bedrock Minecraft demo. I transpiled Typescript to Javascript using NodeJS for
intellisense and accessing Minecraft's scripting API.
I created a framework for a Bedrock Minecraft demo. I transpiled Typescript to Javascript using NodeJS for
intellisense and accessing Minecraft's scripting API.
I took on the role of sound designer and programmer. Some of the systems I was responsible for was
enemies, detection, powerups, dialogue and
sound.
I created a small cooking demo focusing on dynamic physics and interactions. I utilized Unity's
XR toolkit for locomotion.
I procedurally created a mesh by tessellating
a grid and triangulating the geometry, then generated terrain using layered Perlin noise.
I developed a proprietary algorithm to generate a level using a random walk algorithm. Additionally
I optimized it using an object pooling algorithm.
Based on Craig Reynold's Boid's, I simulated natural flocking behaviour, using simple rules to create emergent behaviour when numerous entities interact.
Expanding on Buzzsaw Cat, I programmed new mechanics such as jumping and running with smooth animations, creating another playable game.
Recreating a top-rated Ludum Dare Compo entry, I programmed its core mechanics and enhanced the dash by using a segmented dash trail fading over time.
I created a 2D breakout clone, implementing a finite state machine to manage game states and utilizing Vector Math functions for physics.