Brick Fury
Screenshots:






This was the final project for Game Mathematics. The requirement was to make a fully playable game using Vector Mathematics. The ball itself actually has no collider, the collision is detected using sphere cast, and the Vector3 reflect function. I additionally polished the game creating a camera shake effect, a ball glowing effect when it hits something and explosion particles for the bricks. This taught me a lot about working with coroutines and I got to experiment with particle systems. Additionally I learned how a small amount of visual feedback can make a big impact with a finished project. Check out the game on itch!

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