Proprietary Algorithm
A 2D randomly generated level using my own algorithm.






This was a project for Procedural Generation. The goal of the project was to create a game level using my own algorithm. We were expected to pitch the idea to our instructor. My idea was based on the game Downwell, which is a roguelike vertical scrolling shooter game, in which the player traverses down a procedurally generated well, using their gunboots to protect them from danger. For the walls, I used a random walk algorithm to trace a path down a well and fill the surrounding space with walls while placing platforms along the walker's path. I than cut out doorways on the map's edges to connect rooms. I took this project further by adding a mario style player controller with a buttslam mechanic, a camera controller, music and sound effects. When I have time to continue working on this, I'd like to give the rooms some more interesting variation.

Back to Portfolio