AJ's Adventure
A 2D speed-runner platformer made in Unity.






This project was for Game Mechanics. The goal was to expand upon my Game Jam recreation and add additional mechanics.
The biggest time sink with this project was creating all the art for the project. I used aseprite to create all the pixel art, following
some tutorials and reference images for the mountain. The cat is based on AJ, my cat in real life. I must admit my animation controller
was rather messy for this project, but functional nonetheless. I enjoyed programming the player controller and implementing feedback
using the DOTween library. I experimented with DOTween in many ways, but one I'm most proud of was manipulating the time scale
when the player jumps over a specifically long jump, slowing down literally everything to a halt, until input is detected.
I think if I could do this again, I'd use premade assets so I could strictly focus on level design.
Overall, I'm proud of what I managed to throw together in a couple weeks, and the character controllers feel good, especially with
a gamepad, which I implemented support for. Try it out on itch io!

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