2D RPG Map

A 2D tilemap generator made in Unity.

This was a project for Game Programming. Using simple procedural generation rules, I generate a map and populate a tilemap. I also implemented reading maps from a text file, using stream reader and converting them to tilemaps. I added functionality to paint a map with mouse clicks, using concepts I learned from Game Mathematics. From this project, I learned to work with multidimensional arrays, read text from a file and using unity's built in tilemap system, working with multiple layers. It was a rewarding project at the time.

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